![]() Weapon Mastery Master – Your gain advantage on your attack, weapons do an extra dice of damage. Weapon Options (Available to learn) – Distracting Shot, Patient Shot, Pinning Hit, Rapid Shot, Shrapnel Shot, Staggering Shot Can use weapon options with this weapon.Ĭrossbow – Light Attack +Dex +Prof +Prof to hit one target, Ammunition Range (100/360 ft) Weapon Mastery Expert – You gain an expertise on your attack, and weapons do an extra dice of damage. ![]() Weapon Abilities – Ammunition, Defensive, Loading, Range, Two-Handed Gain abilities to activate as a bonus action on your round, or a reaction.Ĭrossbow – Light Attack +Dex +Prof to hit one target, Ammunition Range (90/340 ft) Weapon Mastery Skilled – Weapons do an extra dice of damage. Weapon Mastery Proficient – This is the standard weapon stats from sourcebooks.Ĭrossbow – Light Attack +Dex +Prof to hit on target, Ammunition Range (80/320 ft) Weapon Abilities – Ammunition, Loading, Range, Two-Handed Non-Proficient use does not grant access to most of the weapon special properties.Ĭrossbow – Light Attack +Dex to hit one target, Ammunition Range (70/300 ft)īasic Hit: 1d8 +Dex mod piercing (Halved) Weapon Mastery Non-Proficient – Attacks are with disadvantage, and damage is halved rounded down. ![]() Weapon Options (Available to learn) – Distracting Shot, Patient Shot, Pinning Hit, Rapid Shot, Shrapnel Shot, Staggering Shot. ![]()
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