![]() Parking for visitors with special permits Talk to the staff at the Information Desk. We have a limited number of pushchairs/strollers, baby carriers and wheelchairs that you can borrow. Wheelchair accessible WCs and baby changing tables are located close to the main entrance (3.2 x 2.2 metres), the Restaurant (3.3 x 2.2 metres) and in MegaMind’s entrance hall (3.4 x 2.4 metres). Inside the building there are lifts between all floors. The museum, which is the first in Sweden to use the IT system, aims to be "every little genius' favourite place" - and by "every", this includes children with special needs.Īccess preferences Barrier-Free Access (Accessible entrance for prams and wheelchairs)įor the rollers: Are you going to come to the Museum with a stroller, rollator or wheelchair? There are wide ramps with 2.5 degree gradient and a lift for electric wheelchairs at the main entrance. The card stores information on his access preferences, and the interface on the tablet device then changes accordingly. There is sign language for visitors who are deaf text that is read aloud and in different contrasts and font sizes for those with poor vision and text with symbols for those with cognitive disabilities.Ī visitor can choose these options manually or slot a card into the device. The tablet displays the information visually and headphones give it aurally. Visitors can access information on about 40 installations in different ways, depending on needs.Īt each installation, there is a tablet device placed on a special stand, with headphones attached to the stand. The MegaMind centre at Sweden's National Museum of Science and Technology - known as Tekniska Museet in Swedish - opened last September. That said, the animation and 3D are as slick as we’ve now come to expect, perhaps not reaching the dizzy heights of previous offering How To Train Your Dragon, but enjoyable stuff all the same.Stockholm (Sweden) Mega Mind Centre at Tekniska It’s no fault of the actors, but if you want to analyse the differences between DreamWorks and Pixar, here’s where to start. It crystallises a dilemma that DreamWorks Animation has always had - a policy of loading the voice cast with A-listers ultimately burdens the script and the story. Despite this, though, a curious feeling envelopes the film - like it could be even funnier, if only he and the cast were really allowed to let fly. Ferrell delivers solidly, again confirming why he’s one of the best comedic line-readers out there. The upside-down premise delivers the gags thick, fast, and with a healthy success rate. After the initial shock and novelty of being in charge wears off, Megamind finds himself a ying with no yang. All is according to the grand law of comics, until one day the villain actually succeeds. ![]() The git becomes Metro Man (Brad Pitt), and the adult Megamind (Will Ferrell) wants only to destroy him. From his opening salvo, our anti-hero explains his uncannily familiar origins - at eight days old, sent to Earth by his parents from their dying galaxy, and the blue, large-craniumed baby grows up in the shadow of a square-jawed, smug git who is universally beloved, can fly, and has life handed to him on a silver platter. It must have been slightly crushing for the Megamind crew to learn of Despicable Me being developed at the same time, but their similarities can be written off as coincidence - Megamind, from its very beginning, is far more interested in playing with the conventions of the genre. Wisely, they enter this very crowded field with a fresh(er) take - the villain’s point of view. All, that is, apart from DreamWorks Animation - until now. No surprise, then, that pretty much every major production house has kept superhero movies in tentpole release dates over the last decade-and-a-half. Let’s face it, if you’ve seen one superhero story, you’ve pretty much seen them all: alien/regular kid affected by supernatural powers/rich person with access to fantastic gadgets rises to meet regular threats from ne’erdowells, learning lessons about the costs of being a hero. ![]()
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